The images in this gallery are variously from games, classwork, and independent art. Click on them to enlarge them and view captions.
One of many nude model drawings done. This one is relatively elaborate, as more of the model's body was focused on.
Hands with more detailed shading. These were based on fake model hands rather than photos or real people.
Spring 2014. This was a very elaborate still life setup for relatively inexperienced artists, so we needed a lot of time to work.
A relatively small drawing. We were tasked to create hybrid animals, so I combined two of my favorite things. I'm very pleased with how it came out.
From the first drawing class I took, back in the spring of 2014. Based on a picture rather than an actual key, although I would later come to possess a physical key that looks like this one.
These hands are based on photos rather than live models. The shading is rather harsh on the left one, and rather light on the right.
One of several short 20 minute drawings of the model's face from different angles. I'm quite proud of how they came out, although they look better in person. The depth of shading shows, despite not having time to make it especially detailed.
An original character painted digitally for a class. She is one of my favorites, and has an elaborate character arc ahead of her. I enjoyed using a heavily-outlined, colorful style here, rather than aiming for perfect realism. The magic effects were also a fun touch.
One of my first finished digital paintings. I enjoy using a style with exaggerated colors, which brings out the depth and texture of the subject, although it's not fully realistic.
A quick illustration of an important object from a group project for a writing class. It's a portal that connects this region to others, in an area themed around ancient Mesopotamia.
This was one of my first digital paintings. These lemons may not be perfect, but they have a very unique, rough look to them.
An original character painted digitally for a class. She lives in a floating underground city, and acts as a sort of monk and historian. One day, she would like to see the surface world. I will admit, I'm less satisfied with the character herself in this piece, but it was a chance to try something a little odd for the background, and I'm somewhat attached to it.
Clare is the default name for the player character. All of the characters are dead, but only this one has an angel-like theme in their design.
Iblis is a demon with a desire to see what living human society is like. He is outwardly nice, but may betray you in certain circumstances.
Ariel is a tough, jaded gal who became part cat in the afterlife. It takes some work to earn her trust.
The river is animated in the game, as is the blue patch in the top left. It's actually grass, not water - a few things in the town of the dead have odd colors to give the feeling that something is "off." The edges of the image only extend so far in case the player gets close to the edge (as the camera in-game is more zoomed-in), but only the area inside the fences can actually be walked in.
The map is on a couple different layers, so the player can walk under the awnings. The grass (not water) in the middle is also animated. Again, only the areas within the fences can be explored. This is a popular hangout for most of the characters.
A game made for a 24 Hour Game Jam in 2014. The top two rows are the main character, Mist. I'm proud of the way her hair flows when moving.
The main character from Firewall, Cinder, plus a wizard whose sprite didn't make it into the game. This is some of my earlier sprite work, made shortly after I entered college.
The third wheel of Lakeview, Beryl and Cleo's best friend Mint, who suggests that the two get together. A quirky and upbeat individual who's struggling in their sociology class.
Beryl's dorm room at college. She leaves her dirty laundry on the floor like some kind of barbarian.
A lecture hall where Professor Eros teaches. By coincidence, the characters look like they're standing on the desks when they appear in this room.