Worcester, MA, USA

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©2016 BY JESSICA BOUDREAU. PROUDLY CREATED WITH WIX.COM

AFTERLIFE DATING SIM

Still Hearts

Still Hearts was originally made for my Senior Game Project class in the spring of 2016. I worked with Sierra St. Onge, Richard Hui, and Joseph LaConte on this project. My main role was creating pixel art for characters, environments, and UI elements, as well as some writing, editing, and music.

It is a dating-simulation game in which the player gets to know multiple characters and eventually chooses one to pursue, unlocking different story paths. Rather than being purely a visual novel, Still Hearts allows the player to walk around in a top-down perspective.

The main hook of Still Hearts is that all of the characters are dead, and reside in the afterlife. The player comes to possess an item which can resurrect them and one other character of their choosing, leading them on a journey to decide who is worthy of accompanying them back into the world of the living.

The original version of Still Hearts was finished up to a demo state during the semester in which we worked on it, with a large portion of the writing and assets finished. We do not currently plan to continue work on the game.

Image Gallery

STILL HEARTS

Artwork that I made for Still Hearts. Click on the images below to enlarge them and view captions.

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River - Still Hearts

The river is animated in the game, as is the blue patch in the top left. It's actually grass, not water - a few things in the town of the dead have odd colors to give the feeling that something is "off." The edges of the image only extend so far in case the player gets close to the edge (as the camera in-game is more zoomed-in), but only the area inside the fences can actually be walked in.